Skip to content
U0 — Mobile App Development

Mobile app development that survives week two on a real phone.

We build iOS and Android from one codebase where that is the right call, and go native where the hardware demands it — Bluetooth, camera pipelines, background location. Your app ships from your own developer accounts, signed with keys you hold, with crash reporting on before launch day. Offline is designed in, because your users go into lifts and basements.

Free meeting · Free consultation · Free demo — for every project, every client.

You pay only when you say 'build it'. NDA-first if you want it — your idea stays yours.

The sentences we hear most.

Written the way clients say them on the first call, not the way a brochure would.

  • “Our last agency shipped the app and vanished with the signing keys.”
  • “It works on the developer's phone and crashes on my mother's.”
  • “We are paying two teams to build the same app twice.”
  • “People install it, open it once, and never come back.”
  • “The app has to talk to our device over Bluetooth and nobody could make it stable.”
  • “Apple rejected our build twice and we still do not know why.”

What actually lands in your hands.

Listed before the work starts, so finished is never a matter of opinion.

  • Live builds in the App Store and Google Play, published under your developer accounts.
  • Signing keys, certificates and store credentials handed over in writing — you could replace us tomorrow and still ship.
  • Source in your repository with CI that builds, tests and uploads on every merge.
  • TestFlight and Play internal testing tracks configured for your reviewers.
  • Crash reporting, release health and named analytics events wired before launch, not after.
  • Store listing package: screenshots, copy, privacy manifest, data-safety declarations.
  • Designed offline, error and empty states — not just the happy path.
  • Handover doc: architecture, environments, release procedure, known limits.

Everything above is yours: code, files and accounts are assigned to you and delivered in your repository. You could replace us tomorrow and still ship.

How we build it.

Five steps. The first three cost nothing, and the third is the one that decides everything.

  1. Meet

    FREE

    A 20-minute call. You describe the problem; we ask the questions that matter.

  2. Consult

    FREE

    Feasibility, approach, and an honest effort estimate — from an engineer, not a sales rep.

  3. Demo

    FREE

    We build a working demo of your idea, so you see how we work before you commit.

    What the free demo looks like here

    We build the two or three screens your app lives or dies on and send you a link that installs on your own phone — real navigation, real taps — so you judge the feel in your hand instead of from a slide.

  4. Build

    You liked the demo. We scope it, quote it, and build it.

  5. Ship & support

    Deployment, handover, and support after launch.

You pay only when you say 'build it'.

What the work is done in.

Grouped by where each tool sits in the build. Labels, not a logo wall.

  • STK-01

    Cross-platform

    • Flutter
    • React Native
    • Expo
  • STK-02

    Native

    • Swift / SwiftUI
    • Kotlin / Jetpack Compose
  • STK-03

    Backend & data

    • Node.js
    • PostgreSQL
    • Supabase
    • Firebase
    • REST and GraphQL APIs
    • offline sync and local storage
  • STK-04

    Device & hardware

    • Bluetooth Low Energy
    • camera and sensors
    • push notifications (APNs / FCM)
    • background location
    • NFC and QR
  • STK-05

    Ship & monitor

    • Fastlane
    • GitHub Actions
    • Codemagic
    • Sentry
    • Firebase Crashlytics

Work in this service.

No published case study yet

Your project could be the flagship here — and it starts free.

We publish a case study only once the client has approved what it says and the numbers in it are ours to show. For Mobile App Development that shelf is still empty — and we would rather show you nothing than show you somebody else's screenshot. The free demo is how the first one gets written.

Questions that decide whether a project starts.

Cost, timeline, ownership, what happens after delivery — and exactly what the free demo includes for this service.